Oor wrote: Recently(ish), my Gorean FW character had reason to try to use tassa powder on someone. She made enquiries IC about obtaining the powder (with the story that she suspected a house slave of stealing wine and wanted to prove it conclusively since the slave was one of her father's preferred girls), and OOC I sent a message to the sim admins to see what the admins' preference was - whether I would need to emote about the (pre-prepared) wine being laced with tassa powder before handing over the wine, or would be able to not mention the powder until after the other character had drunk (or left).
And the admins decision was that it should be mentioned in narrative before the target character drinks. My opinion is that mentioning something in narrative that the other character cannot know gives an opportunity for metagaming that is unnecessary.
This really isn't complicated. The administrators are right. Dropping any kind of powder into someone's drink (without narrative) that will result in a change to the other roleplayer's condition, health, consciousness without their roleplay permission is godmodding the roleplay.
"God Modding" is in essence when someone’s character has the ability to do practically anything to another character like killing or injuring or poisoning or knocking out a character without the player's express permission. It isn't your job to police potential metagaming from the other player if they have a fair narrative of your "intent" to spike their drink. Roleplay is a two way dance, not just your own, and everyone deserves a chance to share in and write the story together. I've been in a couple past roleplay situations where men tried to dupe me into drinking beverages spiked with gorean ruffies to knock me out and rape me (with no rp warning). They later revealed their intentions all along were to get me pregnant and keep me. That's some pretty serious life changing roleplay. I was like, so I don't have a choice in this roleplay?
But back to the point of the topic, it also isn't cool to resort to ooc trickery by using insincere thought emotes that contradict the characters true intentions. That's gerrymandering the roleplay. Of course, if the roleplayers agree ahead of time to this kind of surprise roleplaying, want to play it that way, especially if they know each other, are ooc friends, then off course, all bets are off and you can do anything you like together.