Tantus wrote:The character mortality is proving controversial.
My own performance in recent MMOs has been appalling, I rarely make it past a fortnight before uninstalling the game. So a character in Elyria which lasts a year, compared to my usual <=month lifespan, is longer than I'd need
It is going to be a niche game, the combat system too will turn away those who prefer tab-targeting and cooldown based battles. A proper trailer is expected next week, for now they've teased a couple of fencing clips on Twitter.
It's arcade style combat, with your reach, speed, stamina costs etc determined by your weapon.
From https://mmos.com/news/chronicles-of-ely ... e-lifespanFrom there, your lifespan will drop by two days for every time you have to spirit walk due to "spirit loss." If you die an average of once per month, your character will then live around eleven months before you have to pay for a new Spark of Life.
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